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1. Player corporation owned research stations - in Science and Industry [original thread]
Ok. Print is back. I stayed in system mining waiting a few days. So now to decide what NPC station to research the BPO with just the time lost and a fair spot of frustration sorting it out. Never in a random player-owned station again.
- by Angel Bram - at 2017.05.16 08:32:04
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2. Player corporation owned research stations - in Science and Industry [original thread]
My piece of carbon is found. It didn't show up in inventory since you must go to the receiving station and accept delivery. Although I have a 15 jump range, for some reason hovering just outside the station I can't dock at, I could pull up the jo...
- by Angel Bram - at 2017.05.11 06:32:27
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3. Player corporation owned research stations - in Science and Industry [original thread]
Ok. Five day follow up The one piece of Carbon I had in the Hanger (used to mark location, in addition to the Facility call-out in jobs) is gone but has yet to turn up at another facility. The Job (material research on a BPO) is still marked on t...
- by Angel Bram - at 2017.05.11 05:35:34
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4. Player corporation owned research stations - in Science and Industry [original thread]
Ok, found this searching about jobs locked in a complex (I can no longer dock there). X instead of the arrow triangle on the left and the job can't be canceled. Am trying the pull assets to a safe and will comment back if it drops at a base after ...
- by Angel Bram - at 2017.05.05 07:30:16
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5. Cicadian Seekers protection act - in Player Features and Ideas Discussion [original thread]
Sorry, took a while to test using remote repair. Things are shy and tend to warp off when you get close. Remote repair will not actuate and you get a pop-up stating interferance being the problem. So. I still desire the suspect tag for attacking ...
- by Angel Bram - at 2015.02.13 21:56:44
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6. Cicadian Seekers protection act - in Player Features and Ideas Discussion [original thread]
Most everything is a threat, space is a very dangerous place. Yet, so far these machines have obeyed the law. Since wardecking is very impractical, maybe logi support would be a place to start. Likely I would draw the suspect tag, but if I were e...
- by Angel Bram - at 2015.02.07 22:55:43
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7. Cicadian Seekers protection act - in Player Features and Ideas Discussion [original thread]
This would extend the same rights to a machine as any wreck or shipping container. I would like the opportunity to use my guns to object to their treatment. You will have all rights to return fire as always.
- by Angel Bram - at 2015.02.07 22:20:32
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8. Cicadian Seekers protection act - in Player Features and Ideas Discussion [original thread]
I don't have to go to WH space to get attacked. I can just fly too close to most any POS in high sec. Get to close to someone else's base... pretty straight forward. To me, since these machines appear to be obeying the law, what I am most object...
- by Angel Bram - at 2015.02.07 22:03:16
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9. Cicadian Seekers protection act - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Um, dude... do you even know what sleepers are and their backstory? Going by your suggestion here, I'm guessing no. You suggesting protection for what is essentially highly advanced drones, not actual people. Even Amarr m...
- by Angel Bram - at 2015.02.07 21:39:10
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10. Cicadian Seekers protection act - in Player Features and Ideas Discussion [original thread]
Proposing the legal protection of Cicadian Seekers in Matar space. Unlike the Amarr, the seekers should have at least a minimum of rights while in Matar space. I do understand it is unlikely that full protections would be extended and enforced by...
- by Angel Bram - at 2015.02.07 21:15:41
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11. Sticky:[Crius] Manufacturing feedback - in Test Server Feedback [original thread]
Ok, manufacture, time efficency, material efficency, Tech II.. very clear Some runs in high-sec (Pator on the 1st) all good. Did for a new test corp in Vard with a 5% tax Now in low-sec (Lasleinur 2nd of July) Copies, material, time.... Tech II....
- by Angel Bram - at 2014.07.03 03:06:00
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12. Mobile Tractor Unit II - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Dead in the water. CCP stated they would not be giving the MTU the ability to salvage because it would then completely overshadow the Noctis. Also, please stick with one idea per thread, I have no idea what you are trying to say...
- by Angel Bram - at 2014.07.02 16:55:00
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13. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
Calorn Marthor wrote: Make it a team bonus bonus then. If that does not break everything else. +5-+25% more bonus from teams. If the choice "team yes/no" is situational and not always "yes or you are dumb", then such a bonus will not be a "r...
- by Angel Bram - at 2014.07.01 23:03:00
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14. Mobile Tractor Unit II - in Player Features and Ideas Discussion [original thread]
Pondering that if the MTU only had a salvager. Still give a priority to gathering but then salvage once everything is in. So then you thing of the game and think well if bigger is a problem you can trade off some armor. Not doing everthing at onc...
- by Angel Bram - at 2014.07.01 22:13:00
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15. The over-generic Quarters - in EVE General Discussion [original thread]
Yep, big red button. You can get a nice voice-over on the quarters on YouTube, so as is, that is probably more enjoyable than opening that feature in game.
- by Angel Bram - at 2014.04.21 03:45:00
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16. The over-generic Quarters - in EVE General Discussion [original thread]
Thank You
- by Angel Bram - at 2014.04.21 02:15:00
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17. The over-generic Quarters - in EVE General Discussion [original thread]
Can we turn on an instance of small table so I have a place to display the Khumaak currently left in the cargo hanger and maybe a small bookcase? Some would likely jump at adding a small fridge, even if it had to be stocked with beer weekly to kee...
- by Angel Bram - at 2014.04.21 02:12:00
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